Select your edited “acnlram.bin” file and it will be imported into your gamesave.Look in the bottom right corner again, and select IMPORT RAM this time. After editing your ram file, go back to NLSE.Once you’ve obtained your “acnlram.bin” file from your gamesave file, follow the instructions in Step 3a: Hex editing (acnlram.bin) to edit your RAM file.This will decrypt the RAM file within your save and spit out an “acnlram.bin” file that you can edit. At the bottom right of the screen is an option to EXPORT RAM.Open NLSE, drag and drop your save folder into its window, click “garden.dat” to open up the save editor.If you’ve obtained your game’s save folder instead of an “acnlram.bin” file, you have a few extra steps to perform. Save and place the RAM file onto the root of your SD card, inject it into your game. You’ve successfully injected your custom image into your “acnlram.bin” file. Click “EDIT>PASTE WRITE” to paste and overwrite the original TPC image data with your custom image data.It should be on “OVERWRITE” mode by default. Confirm that HxD is on “OVERWRITE” mode by looking at the toolbar on the bottom of your screen.Locate the “FF D8” value again, click your cursor just before the “FF” block so that it begins to blink before the first “F”.With all of that data copied, go back to your HxD window where “acnlbin.ram” is opened.Click EDIT>SELECT ALL in the top toolbar to select all of the hex data that makes up your image.Drag and drop your image (remember, it MUST follow the constraints mentioned previously) into HxD to convert it to hex.We are now going to inject our custom picture into our RAM file. This is where the hex data for your TPC image currently starts. HxD should locate the blocks and highlight “FF D8” in blue.Enter “FFD8” without the quotes and change the search datatype from “Text-string” to “Hex-values”, click OK.You’ll be able to edit this file directly instead of having to decrypt the RAM from a savegame file if you were using the other methods. If you’ve obtained an acnlram.bin file, great. I’ve split this section into (a) and (b) depending on which method you’ve used to obtain your saves. This is where things get tricky, so read carefully. It’s better just to start over on a fresh backup. You might be able to get away with editing the already-edited RAM file again, but I wouldn’t risk it. Then once you’ve become familiar with the process, repeat it with a copy of your backup you made in the begining. I’d recommend making a quick test image in MS Paint just to see if it works. Anything else will make the image look shitty. This isn’t as important as the others, but it’s a good idea to stay within the default frame size of the original TPC window. image must have a resolution of 64x104 px.Any larger might overwrite values within your RAM file. image MUST be no larger than 4000 bytes (4kb). Follow these constraints **carefully*, or else you’ll overwrite important data within your game’s RAM file. When creating the image you want as your custom TPC, keep in mind that the game has a few limitations. This guide is written mainly for CFW users, however after obtaining your gamesave folder with your garden.dat file, the process is identical. If you’re running homebrew, use whatever save manager’s available.If you’re running CFW (10.3+), install JK’s SaveManager to obtain your gamesave folder with your “garden.dat” file.If you’re running CFW (10.2 and below ONLY), follow this guide on how to dump your “acnlram.bin” file.How you’ll be obtaining your RAM file depends on whether you have access to homebrew or CFW. NLSE (If using the homebrew method or have CFW on 10.3+).Hex editing software (I use HxD in this tutorial).AC:NL Custom TPC Image Guide Requirements: Dar-box: Disclaimer: I am not responsible for any damages this tutorial may cause.
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